Critical Windows of Development
Since I’m dealing with a character who not only holds center stage, but also has to be able to accomplish quite a bit, I knew that I would be bending plausibility a bit here. In part because I was having to bend the rules a tad about how much can be learned outside the acceptable critical windows of development.
Just what are these windows? As The Science of Waldorf Education these are time periods of time during development that the brain is open to a particular type of experience to result in a particular talent, and after the window closes, this talent can no longer be learned. OK, let’s break this down a bit more, since the example provided in the article doesn’t exactly make sense for a fantasy book.
The basics, like walking, grabbing, and imaginative play all have toddler and early childhood windows. Making sure Nameless experienced these was an interesting challenge – he had no one to model his behavior against, nor did he have much environmental stimulation to drive him into achieving these milestones. A little fancy foot work, and being able to think outside the box allowed me to include these achievements. The main achievement, the one that seems to determine if there is a “human” within the character, however is the one I had the most difficult with – language development.
That will be the discussion for the next installment.